eSports Gaming

7 Gas ‘Valorant’ Players to Watch Out For

 In 2020, we saw a beta known as Project A transform into the powerhouse that is Valorant. There are already conversations of Valorant putting an end to older games like CS:GO, and there are a plethora of deals, big signings, and huge names in esports being added to the Valorant roster. With equally big brand deals and the overall notoriety of the league increasing, we expect this to be a huge year for the Valorant franchise. That said, we have compiled a list of seven Valorant players that we are gassing up. 

Now this isn’t a power ranking type of situation—this is just a simple list of seven players that we think you must watch. We selected these players based off of how we feel they can help you improve your Valorant skill set and are just plain fun to watch. So let’s get it going.

1. Matt “WARDELL” Yu

Wardell might be our favorite on this list when it comes to being both a dope content creator and great player. You just get a great grasp of the game watching him play. We think Wardell is going to be a big force in gaming. In fact, his style and charisma reminds us a lot of TSM Myth. He is going to be a big star, and he remains one of the few pros that is actually making content, setting him up for a bright future.

2. Tyson ”TENZ” Ngo

Tenz is a young ‘GOAT.’ This man is dangerous. Tenz is a young prodigy, and one of the best at Valorant. Watching him means that you won’t get lost in the game play. He always on a hundred, and nothing about his playing style is lazy. 

3. Yassine “SUBROZA” Taoufik

Subroza is probably one of, if not the best Omen NA. Subroza is sort of funny and goofy, but still offers quality content to help others become better. Subroza and Wardell have a unique competitive relationship with one another, constantly pushing each other to be better through humor. Subroza is also Moroccan, so he is also very cultured, bringing that into his gaming persona. 

4. Jay “Sintraa” Won

Sintraa is different! A 20-year-old phenom whose previous gaming roots include a stint in the Overwatch league. Now one of the top dominators in the Valorant scene, Sintraa is known for always putting on a clinic. With A1 trash talking, you would think Sintraa was raised in an Xbox Call of Duty lobby. We think the future is bright for Sintraa in a lot of ways. 

5. Ryan “Shanks” Ngo
NRG Valorant

Recently signed to NRG, Shanks is a fun character. Watching him play is nothing but good vibes. Shanks is young, comical, and he is really good at switching his talents on and off. When he wants to go hard, he does. Likewise, he doesn’t have to try if he doesn’t want to—a skill that is really impressive when you think about it. 

6. Zander “Thwifo” Kim

The second youngest on this list at just eighteen, Thwifo seems to have a very good understanding of shooting games. From smacking kids around in Fortnite, to doing it professionally signed to XSet in Valorant, Thwifo is one of the premier players in Valorant, and we can’t wait for everyone to find this out. 

7. Spencer ”HIKO” Martin

On the contrary, Hiko is the oldest player on this list. He is incredibly well respected, and that probably stems from his time in CS:GO. Every time you walk into a Hiko stream, it is a true masterclass. He breaks down everything, and provides nothing but valuable information to viewers, a quality that you don’t normally see in streamers. 

These are seven gas players that we are excited to see back in action this year. Be sure to keep up with them as they begin their new seasons.

eSports Gaming

Inside the Screen With Malik “OriginalMalik” Hobson

Twenty-year-old professional player Malik “OriginalMalik” Hobson, born and raised in Detroit, Michigan, has played sports and video games all his life.

One day, he realized that he was better than most of his family and friends, so being a professional player was always something that was in his grasp before he even realized it.

Hobson is a member of Knicks Gaming as a shooting guard and is one of the best at his position in the league. He recently joined Inside the Screen with ONE37pm’s Aaron Dukes to discuss his journey.

Dukes: Do you think Covid-19 affects your playing style and your vibe?

Hobson: Yeah, I think it affects our season and everyone else’s season in the league, to be honest. Some teams would have played better on the stage, and some teams would have played worse. We would have been one of the teams that would have played better.

Our team ended up missing the playoffs by one game, and if we were on stage, we would have been a much better team. It is what it is, and we had to make do with what we had. We had a good season, and all of our games were on ESPN2.

Dukes: With 2020 being the year that it has—Have you been focusing more on your brand as far as just streaming more, making more YT videos, or even putting more clips out?

Hobson: I am actually starting my Youtube Channel literally today [Monday, November 16, 2020]. I started already, but I took a break during the season.

I posted a tweet about the new games and consoles that just came out, so everyone is looking for the new builds and things of that nature.

So, I played a couple of pick-up Pro-Am Games, and everyone wants my build in the game. I did not want to give it up; I had to since everybody liked it.

Dukes: For a rookie in 2K, what are some tips?

Hobson: If you are new to the game, you will not be good at all. That is just that you must play. That is my advice you must play for at least a week and try to get halfway decent at it.

Dukes: Can we talk about you playing for the USA 2K Team? 

Hobson: Things like this are crazy to me because you have a 2K team for USA Basketball. I made that, and the trial process is 30 players like they do in real life, and they were only taking seven of us, and I ended up making it.

The first day I didn’t do that well, but we have two days of trails, and I was able to turn it around by averaging 30 points per game and went 6-0. That night they told me I made the team, the rest is history, and we play in December.


Dukes: What separates you from other players? 

Hobson: I think I am a pure scorer, and I am one of those who do not like to lose. I know I am one of the best 2K players in the world. I am the best at the shooting guard position. If you watch every shooting guard in the league and the impact, mine is always bigger. Then the next man, I play defense, I play offense, I make reads, and not everybody doing that.

Teams are game-planning for me, and when I get the ball, they will not let me shoot threes because other teams know that is what I like to do. I command a double team, and I can get the open man involved.

Dukes:  How were your parents when it came to you playing video games?

Hobson: My mom did not accept me playing games at first; in fact, she hated it. I almost did not make the league. She did not want me playing video games. I am one of those people that when I have a goal, I lock in on it, and everything else around me does not matter.

My mother thinks it is a good thing and a bad thing at the same time. I was locked in trying to make the 2K League, and it was the summer before I went to college. I attended Troy University, but I left after a week because I made the league, and this was a once in a lifetime opportunity. My mother did not come around until I made the team.

Dukes: What does your family say when people ask what you do? 

Hobson: My mom will say I play videogames, but she will also talk about the 2K League and my accomplishments. It is cool everyone that I tell about the league or recognize me wearing the mech. They will ask me what it is, and I will explain it to them, literally the coolest thing ever.

Check out the full interview with Hobson below, and make sure you keep an eye out for Malik “OriginalMalik” Hobson, as he continues to set the 2K league on fire. You can follow him on Twitter & Instagram.

eSports Gaming

The Queens Gaming Collective Is Charting A New Course for Women in Gaming

The Women-Led Gaming and Lifestyle Brand Queens Gaming Collective is a lifestyle company created by women for women. Launching today, as it looks to give women competitive opportunities in a male-dominated industry. Nearly half of the 2.6 billion gaming enthusiasts are women; many feel marginalized and left out in the streaming and competition like in many other sectors.


“I feel as though it’s hard to be taken seriously as a woman in the gaming space. You constantly have to prove your knowledge and worth and get scrutinized significantly more than a male would,” shared Jessica Chancello, also known as Maid of Might with ONE37pm.

“Sometimes it feels like people are waiting for you to make one mistake so they can turn around and say, ‘Aha! Look, you’re a fake gamer!’ It can get exhausting.”

“The biggest challenge would probably be self-doubt and recognizing my own worth within the community. I think that having confidence is sometimes hard to build in oneself, especially when in the past, there have been many gatekeepers within the industry. Having a support system like Queens has really has helped me reset and empower myself,” added Kiera Please.

According to VentureBeat, Queens “gives creators, streamers, and competitors equal access to the infrastructure, resources, and representation needed to build fair and profitable careers in the gaming industry.”

The collective is financed by a $1.5 million investment from a gaming-focused financial group, consisting of BITKRAFT Ventures, as well as strategic investors Assia Grazioli-Venier and Rachel Springate, the founding partners of Muse Capital.

“I feel like Queens is going to be a game-changer for the industry. Women coming together to play video games, which has been seen as a ‘guys industry’ for so long. We want to show the industry that we can do anything,” said actress and singer Carrington Durham

“The Queens Gaming Collective is a game-changer for women because it’s going to show that there’s a lot of pretty women, beautiful women, and queens that can play games and do it all and not be judged to be doing it,” said WNBA Champion, Alexis Jones.

Other members of the investing group include Rosie O’Neill (Sugarfina co-founder),  former MTV, Sony Music, and Maker Studios executive Amy Finnerty, and Dre Hayes (President of Kappa USA, Cofounder of The Foundation). Seven other prominent successful entrepreneurs round out the roster, with the collective being led by a team that adds vast experience in gaming, sports, entertainment, consumer products, and technology.

“Now more than ever, the spotlight is on women. Women in sports; Women in business; Women in politics; Women in gaming. At Queens, we are committed to recognizing and celebrating all the women who identify as gaming enthusiasts and giving them a place to call home. A community of this caliber has not really existed before, so we are truly launching at the perfect time, especially with such a dynamic and diverse group of Queens,” said Alisa Jacobs, the CEO of Queens Gaming Collective.

“Additionally, in the absence of live events and with the pivot in traditional marketing, the industry is digitizing. All aspects of culture and brand are rapidly finding their footing in the virtual landscape where Queens is uniquely positioned at the intersectional epicenter. We had been building this company since the beginning of 2020, and several things have happened since February that elevated the mission and purpose of our company.”  

Justin Giangrande, the co-founder and Chairman of Queens Gaming Collective, added: “Before beginning our funding round, we had already hired key positions in the company to ensure we could immediately put our best foot forward and hit the ground running.

Fast forward to November, and we have assembled a best-in-class team of investors, executives, advisors, allies, and strategic partners across gaming, sports, entertainment, consumer products, and tech. Now is the right time to launch Queens. But it’s not just about launching; it’s about executing. And we are as ready as ever.”

Courtesy of Queens Gaming Collective
Alisa Jacobs

According to Jacobs, she saw an opportunity to create a global movement with QCG, and he jumped at the chance when asked by Giangrande to be a co-founder and the CEO of the company.

“I have worked in marketing for most of my career, including recently as the founder of a culture-first branding agency LOOP, where I consulted for brands in sports, consumer products, tech, and other verticals. When Justin asked me to be CEO & Co-founder of Queens with him, I saw it as an opportunity not just to build a gaming lifestyle company, but to create a global cultural movement,” Jacobs shared.

“I put my agency on hold, moved cross-country, and am now ALL-IN on elevating this industry through the lens of diversity, inclusion, and equity. It is truly anyone’s game—and we are here to help each, and every Queen reach their career goals as a gamer and beyond.”

Meanwhile, Giangrande shared that he came up with the company’s concept after reading an article earlier this year that revealed nearly 50% of the gaming audience is female. 

“I saw an article back in February posted by NewsZoo that said 46% of the gaming audience is female, and it blew my mind. At the time, I immediately took it to my friends (now partners) at Zoned Agency as they’re the most endemic to the gaming space. I asked if it was true, and if so, ‘Where is the prominent women’s gaming collective in the industry?’ To which they replied, ‘It doesn’t exist.’ 

The light bulb immediately went off in my head as it seemed like a no brainer to me; the gaming industry is huge from a cultural perspective, women drive purchasing habits, they’re talented content creators, they’re almost half of the audience, and yet no one is speaking to them. I began building the business model, putting together this incredible team of C-suite executives, including our CEO and co-founder Alisa Jacobs, and gathering a strong roster of gamers that would support our movement.”

Giangrande is also the CEO of The Network Advisory and a former Partner and EVP at VaynerSports. He partnered with an agency and venture studio, Zoned Gaming, and helped assemble an advisory panel of industry experts, including hospitality and entertainment company The H. Wood Group as well as senior executives from Amazon, Twitch, TikTok, and Spotify.

According to Newzoo, the industry is expected to grow to almost $175 billion this year (+20% year-on-year) and exceed $217 billion by 2023. Like traditional sports, competitive gaming draws major sponsors, advertisers, endorsements, stars, rivalries, and dynasties.

Courtesy of Queens Gaming Collective
Taylor Heitzig-Rhodes

Taylor Heitzig-Rhodes, the head of talent and also a partner, joins the brand from the talent agency Evolved, which focuses on content creators and competitive Esports. During her time as an agent, Heitzig-Rhodes worked in close collaboration with teams, players, influencers, and brands such as Chica, Alexandra Botez, and Athena. Now she identifies, signs, and manages Queens’ increasing talent.

In addition to ownership, Queens has the tools, relationships, and expert advice to generate economic benefits through original, women-focused digital programs and other innovative monetization opportunities. The current queens include Cosplayer and content creator Kiera Please, DJs and designers Coco and Breezy, Singer and gamer Cray, WNBA Champion Alexis Jones, Gamer and recording artist Bunnymightgameu, Gamer BlackKrystel, Singer and gamer Sunzibae, Content creator xmiramira, Singer and songwriter Sharlene, Gamer and influencer,  Streamer/Gamer and Cosplayer HelloIAmKate,  Gamer Bloody, Influencer Carrington Durham, Streamer Kayla Delancey, Gamer demisux, Actor and cosplayer Maid of Might, Vocalist and model Erica Nagashima, and Gamer and model SavEdgeDoll.

Each queen was chosen for her skills, intelligence, and engagement in a wide range of games and entertainment. The future of women in gaming and entertainment is not homogenous, and each Queen serves as a strong and unique character model for women of all ages and backgrounds, whether casual gamers, viewers, or would-be pro players.

Their collaborative content and activations will reside on platforms owned and operated by Queens, providing entry points to the games through sports, music, fashion, beauty, fitness, and the performing arts.

Among the first members of the Queen’s Court were former NBA All-Star and entrepreneur Baron Davis and digital and media maven Karen Civil, known for her work with Cash Money Records, and with the late artist Nipsey Hussle. She is also the Founder and CEO of LiveCivil & AlwaysCivil.

Queen Gaming Collective has also partnered with Razer as an official gaming device and hardware. QGC is also scheduled to join Queens’ talent for a live launch party on Twitch on December 5th. The talent lineup has not been released yet.

As for what Jacobs and Giangrande envision for the company in the future? Jacob wants the company to become a global conglomerate and one of the biggest content producers.

“Queens becomes a multi-dimensional global business—for women, by women—and creates an ecosystem that can support all stages of a gamer’s career. Queens will be one of the biggest content companies of our decade, and without question, the most Impactful,” Jacobs said. “My vision is for Queens to lead blurring the line between gaming and lifestyle into E-culture, a community and marketplace equalized for economic success for all.”

Giangrande wants QGC to be a platform where all women can accomplish their dreams.

“For Queens to be the inclusive business that gives women the platform to accomplish their goals and for Men to support that mission,” Giangrande said. “To also be one of the most innovative media companies of this decade, that provides economic inclusion for our talent. To Change The Game. And to Change the Face of Gaming.”

Make sure you keep an eye out for Queens Gaming Collective as they look to shake up the industry and change the game.

eSports Gaming

Juju Smith-Schuster Is Creating an Esports Dynasty

You are probably familiar with the name Juju Smith-Schuster. The 23-year-old from Long Beach, California has been making waves in the NFL community over the last couple of years, quickly becoming a star wide receiver for the Pittsburgh Steelers. Now the wide receiver is looking to conquer the world of esports with the launch of his organization Team Diverge.

Having played (literally) thousands of hours in his lifetime, the move to dive deeper into the esports realm isn’t surprising at all. One of the NFL’s most marketable and personable players, Schuster has developed a gaming fan base through different live streams he’s done over the past couple of years (for example his Fortnite stream with Drake and Travis Scott in 2018). The world, however, got their first major introduction to Schuster as a gamer when he did a Call of Duty: Black Ops 4 live stream with FeLo in October 2018. Even his teammates will tell you that it’s not uncommon to find the athlete playing games in between practices and film-watching sessions, and Schuster himself has also been associated with FaZe Clan, even living with the organization at one point during an off-season.

Schuster has already made it clear that gaming will be his second career once he retires from the NFL, and number #19 took the first steps towards that move with the official announcement of Team Diverge. Described as being a “gaming platform for others,” Schuster is collaborating with co-founder Karan Gill of Visionary Sports Management, and business partner Kobe Toa. Gill to help execute and bring his vision to life.

Team Diverge will focus on shining light to upcoming gamers and content creators, while also using Schuster’s star power and connections to get fellow athletes, entertainers, and bigger name gamers on board in the future. At the moment, the organization has six content creators signed, with plans on eventually moving further into the esports community. There’s also a content house in the works, with a target launch date of Spring 2021. In addition to that, Schuster plans on creating a Team Diverge apparel line complete with various different types of gaming merchandise.

Another interesting thing to keep an eye on is the possibility of Schuster using Team Diverge as a way of communicating with the media, as opposed to the more “traditional” route that athletes have to take. We are starting to see this more often in the sports community (for example Lebron James with his Uninterrupted series), as athletes find it easier to communicate and express themselves through their own platforms.

While the exact details of Team Diverge are still being worked out, it’s clear Schuster will be dominating both the football and esports fields for quite some time.

eSports Gaming

Meet Seso, the Graphic Designer Behind 100 Thieves

No brand represents the ever-evolving gaming landscape quite like 100 Thieves. Known for their eye-catching merch and big-name investors, the brand’s signature style can be traced back to a graphic design mind unlike any other, our man Seso (Gregory Ortiz). The 24-year-old designer has made his mark on the 2020 gaming landscape, emphasizing visuals and brand recognition in the development of a successful gaming org. It’s gotten to the point that some people wear 100 Thieves merch without even knowing it’s a gaming organization; the brand’s remarkable visual style and commitment to producing clothing and other merchandise—helmed by Seso—has massively contributed to the growing conflation between gaming orgs and lifestyle brands.

In the most recent episode of Good Game, brought to you by the mind of Aaron “The Don” Dukes, our host, and his two cohosts—REDinFamy Warlock Rackaul—spoke with the iconic designer about his work for 100 Thieves and his overall mindset surrounding graphic design.

Seso hails from Beacon, NY, and currently resides in LA. He’s been a freelance graphic designer for eight years but formally joined the 100 Thieves team last year. “I was very art-driven when I was younger,” he says before going on to chronicle his circuitous entry into the world of gaming graphic design. Up until recently at 100 Thieves, Seso was the only graphic designer. “I was doing every asset that you basically see when it comes down to 100 Thieves stuff. And it was hard,” he says of the high-volume expected in the gaming space. He succinctly characterizes his work: “The world of eSports itself is always fast-moving, so if you’re not ready, it’s one of those situations where you’re not gonna be having a good time. So I’m always ready, no matter what time it is.”

100 Thieves’ visual style is deeply recognizable, and Seso is certainly responsible for the reimagined look. He addresses the previous commitment to a sort of grunge aesthetic in gaming, and how he began to develop a different style for 100 Thieves in the past year. “I’m just gonna, basically, clean everything up. I’m gonna go the industrial, typography-leaded vibe. I love a clean design,” he says. And the new style was met with an amazing response, contributing to the growing ubiquity of the brand’s merch—even outside of the gaming world. In the words of one of Good Game’s cohosts, REDinFamy: “Seso owns that, on how he revolutionized graphics in eSports. Period.”

Gaming is finally cool. And it’s due—at least partially—to the sleek visual style of 100 Thieves. When you pull back the curtain on many great eyes, you find a great mind behind them. Seso’s motto is part of how he has attained such success: “I always say, ‘Keep smiling, stay positive, and stay productive.’ Because if you’re smiling through it… it’s not that it doesn’t affect you, but you can find light in it. You’re staying positive because, of course, it’s the only thing you have is to just allow yourself to feel confident and positive through whatever’s happening. It’s okay to feel bad as well, but also staying productive can really help ease your mind in the sense of really working towards something.”

If you want to hear more about Seso and how he got his break, make sure to check out the whole episode of Good Game at the link above.

eSports Gaming

There’s March Madness….In July?!

COVID-19 has mostly affected the way we live our lives today. From the financial standpoint trickling down to sports, this devastating pandemic has opened the eyes of many individuals worldwide as they are still figuring out how to adjust to the new times. As many people may know, the widespread COVID-19 pandemic began in March, which resulted in fall college sports cancellation, including postseason basketball play. This means for the first time since 1939, there will not be a national champion crowned. But this didn’t stop ballers and fans from getting to experience the nostalgic feels of NCAA basketball.

On this edition of ONE37PM Presents Open Dialogue, we spoke with former NCAA baller Akoy Agua. Akoy has been one of the most searched figures this summer due to what he and his partner Matthew Melander did in creating a virtual NCAA Tournament. Thanks to the help of their venture they launched last fall called Primetimesports, fans can get to watch “graduating seniors turning pros represent their school while go head-to-head to determine who will be national champions. 

ONE37PM’s Associate Editor Omari White was able to speak to Akoy and Matthew about this amazing idea. They discussed what it took for him to properly launch, their main goals for the project, and what it took to select a Final Four bracket of some all-time great NCAA Division I squads. 

Omari: Can you break down the actual process it took to recreate these college players by using the NBA 2K animation and attributes. What was the difficulty in really wanting to have it precisely done?

Matt: So it was a long and tedious process. And the biggest problem with 2K, it’s not a cross-platform game. So everything you have to do for all the Xbox guys we have in the tournament, we had to recreate the same thing for the PlayStation guys as well. It was doing the same thing twice. It was a long process you have to go through, and I used sources like sports and ESPN as well to look at the statistics of the players, what kind of attributes they would have if they’re a three-point shooter or if they’re more around the rim. Things like that were going through there and then making sure their heights, weights, and positions were right. So it’s a long process, but we thought it would be worth it for these athletes because they had something taken away from them that they had no control over. I got to experience March Madness as a manager in Louisville, and it was one of the most significant times ever. I mean, to be honest with you, those three weeks are just amazing. We thought it’d be cool to bring that back and be able to play. I know it’s not the same thing, but it’s kind of close to being able to have them play it out. 

eSports Gaming

VaynerSports Launches Gaming Division, Adds Fortnite Champ Bugha

One week after expanding into baseball, VaynerSports co-founders Gary and AJ Vaynerchuk announced the launch of VaynerGaming, a new division focused on esports athletes and gaming personalities.

Founded in 2016 as a football agency, VaynerSports looks to continue their disruption of the traditional sports representation landscape with their third division, with future expansion announcements coming soon.

“I have been quietly paying attention to the gaming industry for over a decade, building relationships and following the trends. One of the most exciting things about it, for me, is the gamers themselves. And when I look at the culture, the interest in the sector from other athletes, artists, celebrities – it is enormous. This is a very significant expansion for VaynerSports” Gary Vaynerchuk said.

Kyle “Bugha” Giersdorf, the 2019 Esports Gamer of the Year, is VaynerGaming’s first client. Bugha originally signed with Vaynerchuk’s agency after earning overnight success, and a $3 million prize, when he won the inaugural Fortnite World Cup last summer. Reed Bergman, managing partner at VaynerTalent, oversaw his initial representation until VaynerGaming launched this month.

Bergman and VaynerSports Executive Vice President Mike Neligan have worked together to secure lucrative long-term partnerships for Bugha with Samsung, Mondelez, and retail chain Five Below, along with an appearance in the Sabra Hummus Super Bowl commercial this past February – produced by VaynerMedia. The team has also brokered a long-term, exclusive streaming partnership with Twitch and renegotiated Bugha’s existing team deal with the Sentinels.

Mike Stobe/Getty Images

Gaming industry veteran Darren Glover will serve as the division lead and work closely alongside Neligan and VaynerSports Co-CEO, AJ Vaynerchuk. Prior to joining VaynerSports, Glover has helped professional athletes, celebrities and esports athletes build their communities inside the world of gaming.

“While lucrative, the gaming industry is still the wild wild west and unlike other sports, relevancy is not necessarily tied strictly to performance or wins and losses. I don’t believe anyone has a better ‘secret sauce’ than what Gary and the Vayner ecosystem does for brands, talent, and professional athletes. I’m extremely excited to implement that strategy on behalf of esports athletes, gaming content creators, and VaynerSports athletes as we launch a first of its kind agency division” Glover said.

Also, joining VaynerGaming is content and brand strategist, Brandon Hatcher, who has led the content development for Bugha’s brand over the past nine months, yielding more than 300% social media growth. Tyler Schmitt, Gary’s Office of the CEO, has served as Bugha’s day to day manager and will continue to play a vital role in the expansion of VaynerGaming and future clients.

“The strategy for Bugha for the past nine months has proven successful and we’ve put the pieces in place to scale and bring on additional players and personalities that we can elevate to a whole new level” Schmitt explained.

eSports Gaming

Everything You Need to Know About the ‘Dragon Ball FighterZ’ World Tour Finals

Bandai Namco Entertainment has thrown a sizable portion of its financial and promotional weight behind Dragon Ball FighterZ’s premier tournament. The second year of the Dragon Ball FighterZ  World Tour is coming to a close, and the Finals are now just a few days away. After months of hype matchups between the game’s best players, we now have a worthy lineup of competitors in place that is looking to come out on top.

Bandai Namco Entertainment

So the Dragon Ball FighterZ World Tour Finals is set to kick off Feb. 8 and come to a close the very next day on Feb. 9. You’ll be able to watch all the action unfold across both days on the official Dragon Ball FighterZ Twitch channel. As for where this major tourney will take place, it’s going to go international with a significant presence in Paris, France, at the Pavillon Baltard concert hall. And finally, the total cash prize payout of $80k will be spread out among 16 players. Whoever takes the number one spot will ultimately walk away with $24k.

Speaking of those 16 players, the participant pool for this event currently has 15 competitors finalized. This collection was decided by players winning tournament inclusion tickets at designated Saga events and other competitors being chosen due to their Worldwide Ranking based on the points they earned from each of the Tenkaichi and Saga events. The 16th player will be selected via a Last Chance Qualifier, which is also set to take place during this Finals event.

The Saga Event winners that you’ll see compete during the Finals are CYCLOPS athlete gaming’s Goichi “GO1” Kishida, Echo Fox’s Dominique “SonicFox” McClean, and AS Monaco Esports’ Marwan “Wawa” Berthe. The first two players have a legendary feud going on at the moment, which is why a lot of followers of the Dragon Ball FighterZ FGC scene are excited to see them possibly face each other at the Finals. Their Grand Finals battles at the 2018 and 2019 EVO tourneys are the stuff of legend.

The 12 other participants who’ve qualified via Worldwide Ranking leaderboard points are:

  • CYCLOPS athlete gaming’s Shoji “Fenritti” Sho
  • Echo Fox’s Jon “dekillsage” Coello
  • Burning Core’s Ryota “Kazunoko” Inoue
  • Vodafone Giants’ Joan “Shanks” Namay Millones
  • “Maddo”
  • Panda Global’s Kei “BNBBN” Komada
  • Evil Geniuses’ Christopher “NYChrisG” Gonzalez
  • Steve “Supernoon” Carbajal
  • “B”
  • beastcoast’s Vineeth “ApologyMan” Meka
  • Naoki “Matoi” Yasuda
  • Resurgence’s Nicholas “Seo” Choo
Dragon Ball FighterZ World Tour Finals

The Dragon Ball FighterZ World Tour Finals event will be conducted under a round-robin rule set. Four players from each of the tournament’s four pools will all do battle against each other. Once the top two victors from each pool are set, they’ll go on to compete in the top eight Grand Finals portion of the tournament. And from there, we’ll witness the most epic of matches and see a new grand champion crowned.

Besides the crowning of the 2019-2020 Dragon Ball FighterZ World Tour Finals winner, everyone will be treated to debut footage of the next DLC warrior to enter the game – Ultra Instinct Goku. And hopefully, he won’t be the only character that’ll be revealed.