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Gaming Interviews

ONE37pm Chops It Up With Rising ‘NBA 2K’ Content Creator, RipItRandy

The pandemic trapped everyone in their houses, which forced some of those secluded folks to find a creative outlet to get their minds off the world’s current predicament.

One of those individuals is Randy Jimenez aka “RipItRandy,” a young up-and-coming NBA 2K content creator hailing from Coral Springs, Florida. Over the course of 2020, Randy racked up a ton of followers across his YouTube and TikTok channels. And in its current stage, he’s managed to gain 75K+ subscribers on YouTube and 60K+ followers on TikTok.

We caught up with the rising NBA 2K YouTuber and TikToker to have a chat about his upbringing, the type of videos he makes, his advice for other content creators in the making, and more.

Randy Jimenez (RipItRandy)

ONE37pm: Do you remember the very first basketball game you ever played?

RipItRandy: The very first basketball game that I played was NBA Live 06 on the GameCube with Dwyane Wade on the cover back when I was five years old. In 2012, I decided to get NBA 2K9 on the PS3 because I didn’t have enough money in my piggy bank to buy the latest NBA 2K game that was out. I played that game until Christmas of 2013 when my parents got me a PS4 along with NBA 2K14.

ONE37pm: What made you decide to become an NBA 2K content creator?

RipItRandy: So basically, I’ve lived in Coral Springs, Florida for my entire life. I moved to Georgia in 2006 for a year, and then in 2012 again for another year for my dad’s job. When I wasn’t living in Georgia, I was living in Coral Springs.

One day in 2014, in the summer after 8th grade, my dad took me and my family out to dinner and told us that we were moving to Georgia once again for a longer period of time. We ended up moving to Marietta, Georgia in the summer of 2015. I had no friends in Georgia and I felt the only way to keep myself happy in a new place was by playing video games. NBA 2K15 was the current 2K game that was out at that time. Every day in the summer, I would stay inside and play the “MyTeam” mode on NBA 2K15 from the time that I woke up until I went to sleep.

I became so invested in the game that I began to watch different YouTubers play the game, such as Jesser, ThatKiddKuda, StaxMontana CashNasty, NickTheBullsFan, and many more people. I watched their videos so much to the point where I would say their catchphrases whenever I would play the game. When I caught myself doing this after a few times, I thought to myself, “if these guys are making a living doing the same thing I’m doing, then I might as well give it a shot.”

I began recording gameplay footage on my PlayStation whenever I played NBA 2K16 MyCareer and posted the raw footage to my YouTube, but then I realized that I need to start editing my videos. When I first started out, I used a school flash drive to transfer my gameplay footage from my PlayStation to my mom’s 2009 MacBook Pro to edit the videos. I published my first serious YouTube video on Jan 21, 2016, which is still on my channel today. I went around telling my neighbors and all of my friends to subscribe to my channel, which is how I got my first 100 subscribers.

From that point on, until I hit 1,000 subscribers, I went around messaging a bunch of members of the 2K community on Twitter, asking them to subscribe to my channel which helped me gain at least 20 subscribers per day, which was a lot to me at the time. On my 16th birthday, I reached out to one of my YouTube inspirations, StaxMontana, and asked him if we could play a few games of NBA 2K16 MyPark for a video.

At the beginning of that day, I was at 800 subscribers and continued to upload videos almost daily. Luckily, Stax replied pretty quickly and said he would play with me and upload a video of the gameplay on his channel as well, which had over 500,000 subscribers at the time. He was nice enough to shout me out in the video, which helped me achieve my first big goal and hit 1,000 subscribers on my 16th birthday, which was December 29, 2016.

On that day, I received a LOT of happy birthday messages and a lot of kind messages, which made me realize that I wanted to work hard and take content creation as seriously as possible, due to all of the kind messages and support I was receiving and the fact that I can have a positive impact on people’s lives, like StaxMontana and other NBA 2K creators have had on mine.

ONE37pm: What type of NBA 2K videos do you enjoy making the most?

RipItRandy: Usually, there are 2 types of NBA 2K videos that I try to make –

  • Tutorial Videos: Whenever a new NBA 2K game comes out, I try to make tutorial-based videos for about the first week or two weeks of the game being out, because everybody is searching for different ways to improve at the game right when it comes out. My two most popular videos are tutorials explaining how to get different types of face scans in NBA 2K. I personally don’t enjoy making these types of videos. I just do these tutorial videos because they get the most views, which brings my channel the most exposure. The exposure brings in more subscribers which eventually gets more people to watch my challenge videos, which are my favorite types of videos to make. 
  • Challenge Videos: After I finish making tutorial videos on the new NBA 2K game, I love to dive straight into the more entertaining type of content. My favorite type of content that I make is the challenge videos, where I basically try to win games of NBA 2K while putting myself at a disadvantage. For example, I have a video where I play NBA 2K blindfolded, where I remove every badge from my player and try to win games. I even did a video where I tried to win games as soon as I got home from major ear surgery. I love creating this type of content because it really just shows how me and my friends have fun on the game, just with a camera on us. I really enjoy editing my videos as well, and I have found a way to perfect my editing to the point where it’s as enjoyable as possible for the viewer. I have this unorthodox way of editing my videos where I just get creative and include the most random things in my videos that come to mind. People seem to enjoy it which I really appreciate.

ONE37pm: Is it tough juggling your duties as a student at Florida State University and your content creation work?

RipItRandy: In my freshman year at FSU, it was pretty easy to balance school with content creation because I was taking prerequisite classes that included the stuff that I was used to seeing in high school. My sophomore year was a bit harder to balance content creation with school, because of the fact that we converted to completely online classes due to the COVID lockdown.

This was my first time having all of my classes online, which I wasn’t used to. This was around the time when my channel started to rapidly increase in subscribers, causing me to put all of my time into YouTube and almost forget about school to the point where I was only putting in enough work to pass my classes, no matter what grades I got. I am currently in my junior year, and I’m finally back to having all of my classes in person.

This has made it a lot easier to balance content creation with YouTube because I get all of my note-taking and classwork done in class, which allows me to have a lot more free time when I am at home to create more content.

ONE37pm: What would you attribute to your rapid rise in followers back in 2020?

RipItRandy: I would attribute my rapid rise in followers back in 2020 to the fact that COVID forced everyone to stay inside the house, which caused more people to play video games and watch more content on the internet.

Right before the COVID lockdown, I had a job as a video editor for the sports media company Overtime. Spending so much time working for Overtime caused me to only upload once every two weeks, which I wasn’t used to at all. When lockdown began, I was still in contract with Overtime. After posting about 3 videos during the lockdown, I noticed that my views and engagement were increasing pretty rapidly but I wasn’t sure why. I decided to bet on myself and quit my job with Overtime to pursue working on my own content, which was the best decision I could’ve made.

I continued posting a lot of challenge videos, and in my videos, I would imitate people who try very hard while playing NBA 2K rather than having fun. While doing this, I exaggerated the phrase “No cap” and slurred it, which gave me my new catchphrase, “No Cayuppp.” A lot of people randomly began to message me voice messages of them saying my phrase.

Once I saw that people were really entertained by my catchphrase, I noticed that I was growing at a rate that I have never grown before, where I began to gain at least 1,000 new subscribers per day. The fact that people really began to like my catchphrase caused me to create my own clothing with my catchphrase on it, and it was very successful for my first merch drop!

Randy Jimenez (RipItRandy)

ONE37pm: We gotta know the origins behind your online moniker, “RipItRandy.”

RipItRandy: The way I came up with my name is a bit strange but quite interesting. I used to play baseball throughout my whole life, up until 10th grade when we found out my mom got diagnosed with pancreatic cancer, which she would later pass away from in 2018.

Whenever I used to play baseball and get up to bat, my mom would always scream “Rip it!” to me, which basically means to hit the ball hard. I loved when she used to say this to me because it was something she would do when I was a toddler playing baseball up until my last days of playing baseball. I quit playing baseball in late 2017 to be closer to my mom and spend as much time with her because I was very uncertain about our future with her.

When I was starting up my YouTube channel, I couldn’t think of a name – all I knew was that I wanted to have my actual name in my channel’s name. I used to play Rocket League with my friends when it became popular, so one name I was thinking of was “RocketRandy,” but my friends told me not to choose that name because it was very generic.

Another name I had in mind was “RabbitRandy” because I can jump high, but I also thought that was a corny name. I was so desperate to find a name that I resorted to an online name generator. The formula behind the name generator was to insert your real name and then choose a term that resonates with you or sounds cool.

This is when I thought to myself: “My name is Randy, and my mom always told me to “Rip it” whenever I played baseball, so why not go with RipItRandy?” and I decided to choose that name. Six years later, I couldn’t be happier with the name that I came up with because it honors my mom. When she was alive, she always taught me to be nice to everybody and to always work hard at whatever I do, and to not worry about what anybody else thinks of me, which is essentially the meaning behind my name and the message that I try to spread with my content.

ONE37pm: Do you have a wishlist of features you’d love to see the next NBA 2K implement?

RipItRandy: In the next NBA 2K, I would like –

  • For them to make it cross-platform so that people on Xbox and PlayStation can play with each other.
  • I would also like for 2K Games to make the Next-Gen version of the game the same as the Current-Gen version of NBA 2K, but with better graphics. Ever since the release of the new Next-Gen consoles, the Current-Gen and Next-Gen versions of NBA 2K have been very similar, but not the exact same. I believe that if the two games aren’t the exact same, the 2K community will be split, which decreases viewership for just about every NBA 2K content creator.
  • I would like for 2K Games to remove “The City” and revert back to the regular MyParks as they did up until NBA 2K21. In my opinion, The City is a waste of space due to the large number of buildings that you can’t walk inside of. I feel like The City gives NBA 2K more of a Grand Theft Auto kind of vibe, which I don’t like. All I want to do on NBA 2K is play basketball and have fun with my friends without having to skate across the entire map just to get to a basketball court.
  • I would like for the MyPlayer Builder to be the same on Current-Gen as it is on Next-Gen NBA 2K currently. So that way, there is a lot more diversity between the builds that different players use.
Randy Jimenez (RipItRandy)

ONE37pm: Are there any non-sports games you play as much as NBA 2K?

RipItRandy: I spend most of my time playing NBA 2K trying to upgrade my different players when I’m not making content. When I’m not playing NBA 2K, I usually play either Fortnite or GTA V. I’ve really been enjoying Fortnite again ever since they implemented the no-building mode into the game. I have also enjoyed playing GTA V “Roleplay” on my PC, as well as the new Next-Gen GTA V that has recently been added to Next-Gen consoles.

ONE37pm: What are some future aspirations you have for your career?

RipItRandy: In the future, I definitely want to get the opportunity to get scanned into an NBA 2K game because I have been playing their games since I was a kid. I’ve had the opportunity to develop relationships with NBA 2K employees and even that is a bit mind-blowing to me.

Also, I want to branch out with my content and make real-life videos while also keeping my channel basketball/sports-related for as long as I can. I have always been a big fan of the NBA, and now that I have a decent-sized platform, I feel like I have the perfect opportunity to reach out to different NBA players and teams in hopes of collaborating with them and featuring them in my content. I believe these types of collaborations can benefit both of our brands and would result in some entertaining content as well.

My favorite basketball team is the Miami Heat and creating content with their players has always been at the top of my bucket list since I began making videos. My favorite NBA player is Tyler Herro from the Miami Heat, whose journey I’ve been following since high school. He’s my favorite player because he’s been doubted all throughout his career – he has stayed motivated through it all and kept proving his haters wrong.

His journey resonates with me so much because I was in the same situation as him while I was trying to pursue content creation in high school. All throughout high school, I would continue to get laughed at and made fun of for my videos, which caused a lot of doubts to run through my head, almost resulting in me quitting content creation.

Seeing somebody else like Tyler deal with similar challenges and still continue to work hard and be successful makes me respect him a ton & serves as motivation for me & many other people who face these obstacles. The Miami Heat have provided me with a lot of entertainment, as well as inspiration, throughout my lifetime.

Another future aspiration that I have is to create content with players from the New York Yankees, who me and my entire family have been diehard fans of for decades. Baseball was the only sport that I played growing up and I think it would be bittersweet to have the opportunity to create some type of baseball content since I quit playing baseball to pursue content creation.

ONE37pm: What are some words of wisdom you think every up-and-coming gaming content creator should live by?

RipItRandy: Here is my message to every up-and-coming gaming content creator – make sure to always be yourself, be original, and don’t try to copy other people. It’s perfectly fine to take inspiration from others, but originality and creativity are the two things that will help you stand out and take you far in this industry. Because people are always looking for something new and refreshing to watch.

Also, the most important thing is to make the type of content that you truly enjoy making so you won’t have to treat it like it’s a job. People don’t watch content to put money in creators’ pockets – they watch the content because they’re genuinely interested in what the creator is putting out. If you’re not proud of the content you put out and you aren’t enjoying yourself while making it, people will be able to realize that. Money is obviously a huge benefit of creating content, but it should not be the sole purpose of creating content.

A very important message that I have for anyone who is chasing their dreams, no matter what that may be – there will ALWAYS be people who doubt you and who try to bring you down on your path to accomplishing your goals. It’s a very normal thing in today’s society. People always try to bring others down because they’re miserable and don’t have anything going for themselves. I’ve dealt with it and so have many other people who are successful. All of these people that are successful have one thing in common: THEY NEVER QUIT.

If somebody says something negative to you, it’ll obviously make you feel like the whole world is against you at first. That’s how I felt when I first got bullied about my YouTube channel, and so have many other successful people. Instead of being sad about the negative things people say about you, use it as motivation to work harder and prove them wrong.

These people that put others down are the same ones who act friendly towards you when you prove them wrong. I’ve seen it with my own eyes several times. Focus on the multiple people who support what you do rather than that one person who throws negativity your way and I promise it will work out in your favor.

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Gaming Interviews

Get Familiar With Hover, The TikTok for Twitch Streamers

It can become quite the chore to break through to the Twitch home page as an up-and-coming streamer. Getting more eyes on the content you worked so hard to create is also a tough feat that many have yet to accomplish. But Hover, an app that caters to sharing game clips from a long list of game streaming platforms, is making it easier for Twitch’s ever-growing lineup of creators to get discovered by a much wider audience.

ONE37pm had a conversation with Hover COO James Purell, who gave us some info on how the app was put into motion by founders Jake Aronow and Zander, the cool concept behind “Clip Challenges,” how he acquired his position within the company, and so much more.

Hover

ONE37pm: Give us an overview of everything Hover.gg entails.

James Purell: Hover is a social media platform that allows users to easily pull, edit and create clips from Xbox, Playstation, Twitch, and Twitter. Our users share these moments and Hover matches them with the perfect audience most likely to watch it and jump into their live stream.

Jake Aronow
Zander

ONE37pm: How did the founders of Hover.gg (Jake Aronow and Zander) come up with the concept behind their clip-sharing platform?

Purell: Jake and Zander were playing Fortnite one night and unlike Zander, Jake did not often get kills. So when he did, he wanted a platform to share his moments. They started researching and found that a lot of Twitch users had hundreds of clips, but nowhere to share them. Within this research, they noted a lot of people on Twitch were streaming to a small audience and they quickly realized that there was no way for these creators to get discovered. Hover was something we worked on part-time, but then the pandemic hit, and we thought if we were ever going to go all-in on our idea, now would be the time.

ONE37pm: How is Hover.gg tackling the issue of lack of player discoverability on Twitch?

Purell: There is a range of ways Hover is tackling the lack of discoverability on Twitch. Every single moment posted by a user has a “visit on Twitch” button – making it a one-click feature to quickly be able to get to someone’s profile if you enjoy their short-form content. When a user is live on Twitch, a red “live circle” will appear on every single clip, elevating the need to post “going live” posts – this appears on every single clip posted. So regardless of a viewer’s discovery experience, if you are live they will know you are live with the ability to press one button and jump straight in. 

We also have three feeds, our “live,” “discover,” and our “feed.” The feed is simply everyone you follow, the discover feed is new creators sprinkled with people you follow, and the live feed is every one that is currently live on Twitch. If your favorite creators aren’t currently live, you can browse the live section, find some short-form content you like and jump straight in – similar to how Netflix recommends new series to you.

On top of the features we have on the app, we also showcase creators weekly through our clip competitions. These competitions can quite literally be anything, from “chubby bunny” challenges, to fails, epic moments, wholesome – we’ve even had a pet flex challenge. We have three of these challenges a week, with the top four taking home cash prizes. We have thousands of entries and 16 are showcased. The 16 will not be notified in advance, with hundreds of viewers tuning in to see if they’ve made it. 

When we have shown the clips, the Twitch chat will vote for who they want to see progress through to the finals and be the eventual winners. Further to these weekly shows, we also hold a quarterly event, “Next Top Streamer” (NTS). This is similar to if X-Factor and America’s Got Talent combined & did a show on Twitch.

Entrants will enter a 60-second audition onto the app, showcasing themselves and their content – 32 will be picked for our “Top 32 reveal” where they will go head to head to make it through to our live stages. The live stages see us have multiple guest judges come on to the show and watch 20-minute auditions of the 16 during a week-long event – with the eventual winners taking home huge prize pools but most importantly, a new audience. Our last two previous winners have gone from averaging 15 and 40 CCV to over the required Twitch partner numbers and successfully getting Twitch Partner.

ONE37pm: Are there any viewing trends you’ve noticed on the platform thus far? Like, games with the most-watched clips and most popular streamers?

Purell: The viewing trends we are noticing are typically around the most popular games in the given week (recently Elden Ring and Lost Ark), coupled with what challenges for the week are. As we are adapting our challenges to make the creators “do” something (opposed to them already having the content), we are finding them being more and more creative, in turn improving their content and making the viewing experience even more enjoyable.

ONE37pm: What are some future improvements and updates you’d like to see Hover.gg implement?

Purell: Right now, we’re a small team, bootstrapping ourselves every step of the way with the primary goal of making sure we have a polished product in terms of performance. When you’re part of the journey early on, you take for granted all the things the huge apps provide that our developers have been working on relentlessly to bring to Hover. Think about videos loading quickly, the buttons consistently working, etc. Now that we are growing and building a bigger team, I’m looking forward to more editing features, an improved web experience, and hopefully a full integration with YouTube.

ONE37pm: Clip Challenges is one of the cooler concepts that Hover.gg utilizes. What was the thought process that went into making that feature a reality?

Purell: Early on during the alpha, we wanted to come up with something that was fun, different, and unique for our users to keep excited about the project. We thought it would be cool to try and have this tournament-style clip contest where all our alpha users could come together and watch other content whilst discovering other creators. After a couple of weeks of great results, we felt like we were on to something and wanted to make this a staple for our community.

ONE37pm: How did you acquire the position of COO as a part of Hover.gg?

Purell: I personally came on to the app with a sub of 2000 users. A friend recommended me to the app and its challenges – I entered one and came 2nd. I personally feel I was robbed and it was a fantastic Valorant Ace – but the chat knows what they want to vote for! After entering a few challenges, the original host of the show was moving on as he had been offered a new exciting job. So the team was advertising for a new host. I submitted an audition with a short background of experience I had and I was lucky enough to land the position.

As well as being the host of the shows, I took a great interest in the direction of the app and how it all worked, the team behind it was passionate, and I loved the direction they were going. After a few months of being host, I suggested the first-ever NTS – after a few meetings of persuasion, I managed to get the team to say yes to giving it a try. During the first NTS, we had around 5000 users. During the launch of NTS (at the time it was 2 weeks), we had 7000 sign-ups! 

After the event, I said I wanted to help as much as I could. A couple of months afterward, I handed in my notice to the British Army so that I could give Hover as much of my time as possible. During the next few months, we had several different events, collaborating with brands on events, such as SteelSeries – hosting another two NTS events and really embedding myself in the community. In January of 2022, Jake and Zander approached me and offered me the position of COO – I was honored to take the position and strive to make a huge impact on the company and its direction throughout 2022!

ONE37pm: Give us your thoughts on the current state of game streaming and what hopes you have for it in the future.

Purell: Even though streaming boomed during the height of the pandemic, I still think we’re in the early stages of it all – especially as we transition to a web 3/metaverse world. To me, I see consumers wanting more out of their favorite influencers and streaming through its para-social relationship. It gives them what they are looking for. 

In a few years, more and more consumers will break away from watching football, sports, the news, TV shows, and music concerts. But run to watch their favorite streamers showcase these events. Furthermore, as we move into an AR/VR world, users are going to be searching for friends and communities. We strongly believe that 60-second shorts on Hover are going to be where you start your journey.

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Gaming Interviews

Meet Chedli Ben Hassine, The CEO and Founder of Lanslot

Online multiplayer-minded gamers make it a mission of theirs to play with like-minded individuals on a regular basis. But sometimes, it proves difficult to build up a reliable squad that you can count on each and every day you log on to body some noobs.

Chedli Ben Hassine clearly recognizes the struggle that comes with that dilemma, which is why he decided to build an app that offers a solution to that problem called Lanslot. As the CEO and Founder of Lanslot, Ben Hassine has created a platform that allows gamers to meet new players, build meaningful relationships with them, and enjoy their online multiplayer sessions right alongside them.

ONE37pm decided to have a quick chat with Ben Hassine about his gamer-fueled platform, the efforts being made to make Lanslot available across the globe, his rising social media content creator hustle, and so much more.

SAS Lanslot

ONE37pm: What kickstarted your love for gaming?

Chedli Ben Hassine: I have been playing video games since I was three to four years old. I started watching my cousin play Tomb Raider, FIFA, Super Mario 64, Pokémon, and all, then fell in love with gaming. I grew up in a humble family so if I wanted to play video games I had to go to the neighbor’s house to play, which always made me discover new multiplayer games.

ONE37pm: What steps did you take in order to pursue a career in the professional gaming space?

Ben Hassine: When I was 17 I left France, where I was born and raised to go to the US. While studying at West Virginia University Institute of Technology, I was more independent and did not have to count my gaming hours (sorry mom and dad). Not being able to play with my friends in France due to the time zone, I had to find people playing the same games as I do. But no one played Overwatch at school. It was all about FIFA (yes I played soccer too). In my last year at school, I started to think about a solution to find better mates to play with.

SAS Lanslot

ONE37pm: How did the concept of Lanslot come to you?

Ben Hassine: My first idea to gather gamers and match with people who look like me was to build a physical place for gamers, the first-ever gaming center in France. It was a success. Hundreds of people came from all over the place to visit the center, meet new people, and play with their new friends. We built a second one with my team then realized that it was not the right solution. We wanted to make our solution accessible to more people. 

As an engineer, I started to think about a product that was more scalable and not limited by walls like the centers. That is when I decided to create Lanslot, the #1 platform for matchmaking among gamers according to their personalities. Basically, you connect to the app you create or join a party, meet new gamers, and play with your new friends. Better mates for better games as we say!

ONE37pm: What were some of the easiest and hardest parts in making sure Lanslot successfully launched?

Ben Hassine: Lanslot is only a year old and reached 800K users only in France. We launched the app in NA but only to do some server testing, so please don’t judge us yet! The hardest part with Lanslot is finance: we are struggling with finding funds to optimize our product and internationalize it. For some reason, VCs in France are harder to convince when it comes to gaming. We will try in the US for sure!

SAS Lanslot

ONE37pm: What steps are being taken in order to make Lanslot globally available?

Ben Hassine: We have translated the app in English, working toward Spanish and Portuguese translation as well. We have set up new servers for it to work in NA and in the UK. And again, we are looking for funds to promote it globally!

ONE37pm: Besides your work on the Lanslot app, you’re also an avid TikTok user. What inspired you to create content for that app?

Ben Hassine: I always wanted to share with people but did not know how. It took me a minute to find the content I was the best at. First, I started to write blog articles. Then audio podcasts. In the meantime, I was a huge content consumer when it comes to business, tech, and marketing. That is when I discovered Gary Vee. Read his book Crush It on how social media could help anyone expose their business through social media. 

He talked about Musical.ly who already became TikTok at that time and decided to give it a shot. I studied the platform for about a week then decided to create content on it. In January 2020, I was one of the first content creators to talk about anime and gaming in France. 

I shared more and more about my several passions and grew more and more followers on the platform while applying Gary Vee’s tips and strategy: take your phone and say some sh*t (something close to that I believe!). I became the #1 TikTok creator in France on pop culture subjects and brought my audience on other social media such as Twitch, YouTube, and Instagram.

SAS Lanslot

ONE37pm: Now it’s time to have a chat about your favorite things. So first thing’s first – what are your favorite games?

Ben Hassine: I am a big fan of large open-world RPGs such as The Legend of Zelda: Breath of the Wild and Dragon Quest. Played MMORPGs such as World of Warcraft, Flyff, and Dofus for a bit. Played a lot of Overwatch as well. But my favorite game? Bioshock!

ONE37pm: What are your favorite anime?

Ben Hassine: One Piece, Jojo, My Hero Academia, Reborn, Hunter x Hunter, One Punch Man, Dorehedoro, Vinland Saga, Naruto, Bleach…in that order 😉

ONE37pm: What pieces of tech do you use on the regular?

Ben Hassine: I am a big Apple consumer. I use my iPhone and Mac for work. Apple Watch and AirPods Pro to simplify/accelerate some processes. Finally, I use an iPad Mini for work or entertainment at night or when I am traveling.

ONE37pm: And what are some of your favorite NFT projects?

Ben Hassine: My favorite NFT project is called Shinobros. Kinda cheating here since it is my own project. It is an anime-inspired project that I wanted to build to create a fund to help ambitious and talented people finance their project. We also want to build the first-ever manga based on NFT. 

What if, as an owner, you could find your own avatar in a manga! We created a Genesis collection that sold out in less than 24 hours to reward our early supporters and finance marketing for the main collection launching next month. Here is our whitepaper and Discord.

Categories
Gaming Interviews

Himalyahs Goes ‘Inside The Screen’ With Aaron “Don” Dukes

This week’s Inside The Screen, hosted by Aaron “Don” Dukes, features special guest Himalyahs. Himalyahs, real name Lyah (lay-uh), is an up-and-coming variety streamer who has an affinity for going ham in Apex Legends, League of Legends, and Animal Crossing. Besides her appreciation for gaming, Himalyahs also adores anime, fashion, music, and all things pop culture.

The nervous vibes were very present at the beginning of this episode on Inside the Screen, but both Aaron and Himalyahs got over them quickly with some regular conversation. When Aaron inquires about how she manages to mix in all her favorite passions into her streaming career, Himalyahs had this to say – “Twitch has grown a lot from just being a video game platform. There’s so much diverse content on this platform. And I think that’s why it’s important to come on here and just really show who you are.” She continued by stating “We’re here to be creative, create the space we wanna create, and that comes with all parts of you. We can’t let ourselves be in a box.”

Once Aaron asks Himalyahs about how she got started in streaming and dealing with feelings of anxiety, she provides the following response – “I still get the anxiety part! In college, I went to school with some of your favorite streamers. Us four, we had a little group. We would play games together after school and stuff. We ended up making a clan in Destiny.” She went on talk about her fun exploits alongside her streaming/clan buddies while playing the popular FPS/RPG and making the decision to start creating content on Mixer. Once Mixer shut down out of nowhere, Himalyahs and her fellow streamers took the crash course on streaming they got from that platform and transitioned over to Twitch.

Check out the rest of this episode to hear about Himalyahs’ favorite women streamers, the streamers she just so happened to go to college with, her original Twitch profile that was made in 2018 & how she revived it, and so much more.

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Gaming Interviews

ayawna Goes ‘Inside The Screen’ With Aaron “Don” Dukes

This week’s Inside The Screen, hosted by Aaron “Don” Dukes, features special guest ayawna. Lady ayawana is an up-and-coming variety streamer who just decided to get into it one day just cause she was bored. And thank god she did – uh-yawn-uh is a lovable bounty of joy and lit vibes that’s just so much fun to watch.

Aaron kicks off the discussion by asking ayawna when she started streaming, which is when she noted that she only started up that activity last year (2021). When asked why, she went on to say “I always watched people on YouTube and I’ve always wanted to be a YouTuber. And that didn’t really work out – like, I would make channels and just drop it.” After acknowledging those past failed attempts at creating content, she continued her reasoning for streaming by saying “and then I found Twitch in 2020 and I was like this is cool! ‘Cause I like Twitch better ’cause you interact with people in real-time. It’s more intimate than YouTube is.” In August of 2020, she made it a goal of hers to start streaming on Twitch by purchasing a cheap $80 PC streaming setup off of eBay. It’s crazy to see her growth in that area seeing as how she didn’t have a ton of knowledge on how to really get going on Twitch when she first started out. After her mother purchased her a better PC later on, ayawna truly hit the ground running on her newest passion.

When ayawna decided to film a video of herself playing Minecraft, she went ahead and posted it on TikTok while thinking that it wouldn’t garner much attention. The friend she sent it to thought it was funny and so did she, but she didn’t think it would make much of a splash when everyone else watched it. But to her surprise, it did way better than expected. “I posted it, went to sleep, woke up, and it went viral!” she said excitedly. The people that watched her began asking her to stream regularly, which she already had plans of doing before all those new fan requests started pouring in. The overwhelmingly positive response to that TikTok vid pushed her to start streaming soon after and capitalize on all the goodwill she accrued from it.

Be sure to listen to the rest of Aaron’s conversation with ayawna to learn about her initial interests when it came to her Twitch viewing habits, what she’s currently majoring in school, how her love for gaming developed during her younger years, and so much more.

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Gaming Interviews

RichysHQ Goes ‘Inside The Screen’ With Aaron “Don” Dukes

This week’s Inside The Screen, hosted by Aaron “Don” Dukes, features special guest RichysHQ. RichysHQ (real name Bryce Johnson) is the epitome of hype, positivity, and skilled gameplay – whenever he sends out the HQ Signal like a certain “Dark Knight” and hops on to stream for his viewers, you can’t help but be infatuated with everything he says and does. RichysHQ is a super energetic variety streamer that dibbles & dabbles in games such as Apex Legends, Roblox, Lost Ark, etc.

Aaron gave RichysHQ the floor to talk about himself to give the listening/viewing audience a more comprehensive look into who he is and what’s he’s about. RichysHQ started off by detailing his current career path and schooling regiment – “I’m currently in school for computer hardware technician. I’m tryna get my certification in that.” He also detailed his current and ongoing profession that’s afforded him the ability to amass his own fan following on Twitch & some other aspects in his life – “I’m a streamer. I grew up playing sports, so I’m pretty active.”

While RichysHQ’s main game of choice is Apex Legends, he revealed that he used to play Super Smash Bros. competitively (he notes that he used to a “sweat” so you just know he played his hardest to nab those elusive wins). He competed in the game for six years and spoke on why he decided to put an end to that part of his gaming career. “I feel like my passion is elsewhere now,” RichysHQ stated. “Ever since I got into streaming, that’s where my passion has been at.” When it comes to random Smash tournaments, he noted that “I go every now and then cause like, I have a local near me. So I go there and chop it up with them [fellow Smash players].” He actually put up a video blog about him getting back into the Smash competitive scene in back 2021 and detailed his better-than-expected performance after not playing for a whole year.

Make sure you listen to the rest of Aaron and RichysHQ’s conversation to get some insight into their late-night Valorant sessions (which leaves both their sleeping schedules scuffed!), the pain that comes from carefully maintaining one’s braids & locs, and the misconception that comes with RichysHQ’s actual height & body build.

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Gaming Interviews

Kaz and AP Go ‘Inside The Screen’ With Aaron “Don” Dukes

This week’s Inside The Screen, hosted by Aaron “Don” Dukes, does things a bit differently this time around by featuring two notable content creators. And one of them has actually paid a visit to the podcast beforehand – Kaz. As for the fresh face that popped up to chat with the boys, that individual is none other than AP. All three streaming personalities decided to chop it up about various topics, which include all the hype surrounding HBO’s Euphoria, the reasoning behind content creators joining organizations, and if Flex players are truly the best in Valorant.

As soon as Euporhia gets mentioned, Kaz offers his pointed thoughts about the hit TV series. “Honestly, I think it’s cool how they like are able to like showcase like fear and like really, really tense moments,” he went on to say. “Because anytime there are moments in the show where I like feel like emotionally uncomfortable, it’s like how am I feeling this way while watching a show?” Aaron refers to that sentiment as the “psychology tactic” and notes that Kaz has probably seen a lot of dark occurrences during his high school years. And of course, AP is prone to agree with that classification of how Euphoria grabs so many viewers and generates so many talking points.

When the topic of esports comes up, everyone starts bringing up the main threads connected to it – pro players signing to organizations and what comes with signing to a major organization. “Realistically? Being a content creator and joining an org is probably the worst thing you could do,” Kaz noted. “Bro, unless you are dead broke? Don’t do it.” Everyone noted that it’s always worth seeing one’s vision through to its completion and succeeding on your own without the aid of a big-name organization behind you.

Once all three Valorant players begin chatting about the game’s meta, Kaz offers his thoughts on what it takes to truly dominate the game’s meta. After noting just how efficient “Flex” players are, he went on to state that “so when you have people who can play multiple agents that know how to play them well, it’s so easy.” For the uninitiated, TheSpikeGG defined it as “As a flex, one person has to be able to play multiple different agents almost perfectly. The team depends on this player to be able to adapt to certain situations at breakneck speeds. Sova and Raze are a nice pair for Flex players as the different maps determine Agent picks as well.”

Make sure you stay around for the rest of the conversation between Aaron, Kaz, and AP as they discuss their animated series viewing habits, the weather (is the government controlling it?), and their appreciation for Ikea & Costco’s surprisingly delicious cuisine.

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Gaming Interviews

‘Inside the Screen’: AHAD Questions Content Creators Joining Organizations

This week’s Inside The Screen, hosted by Aaron “Don” Dukes, features the return of special guest AHAD. AHAD pops up once again to delve into some noteworthy topics within the world of content creation, such as maintaining one’s self when starting out as a streamer and if content creators really need to join an organization or not.

AHAD’s conversation with Aaron touched on a number of fun topics. During this talk, AHAD made it abundantly clear that he’s dead set on establishing new income streams by working as hard as ever and manifesting them all the while. When the topic of content creation comes up, AHAD notes that he’s willing to join a team for a long & stable tenure but still be able to craft his content with the most authenticity as possible. AHAD noted that he’s in for the long haul when it comes to growing one’s brand independently amidst a sea of other streamers in his field.

Once Aaron asks if emerging and major content creators should sign with major organizations, AHAD speaks his peace on the whole matter: “I think it’s really healthy for them. Drake owns a portion of 100 Thieves. That’s money ’cause he invested! Shaq owns NRG (Esports). Like who doesn’t want to be affiliated with Shaquille O’Neal, Drake, Lebron James, and Hot Pockets?” AHAD went on to state that most professional content creators are strictly gamers that definitely need a team around them to bring them into the fold when it comes to brand deals and other beneficial opportunities they may not have gotten on their own.

AHAD also delved into how signing a contract with an organization could be detrimental in some cases. “It might bring in bread, but it also might bring in obstacles or censoring,” he noted. “When you’re given an opportunity, you definitely take it and build towards what you really wanna do.” AHAD went on to detail how one must fulfill their obligations before they truly do what they want to do and must honor an organizational contract since it’s pretty much a job everyone must abide by. It’s clear that both AHAD and Aaron are wise enough to recognize that getting through life’s professional obstacles and coming out on the end of it all the more successful is key.

AHAD is quite confident that when he does eventually get picked up by an organization, he’ll take off as far as mainstream attention goes. And judging by the work he’s put in thus far, it’s easy to believe in that sentiment. Be sure to tune in for the rest of AHAD’s return visit to Inside the Screen to learn more about his interesting choices in drinks, how his Valorant rank has shockingly attracted women, and his desire to get in on making his very own gaming mousepads.

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Gaming Interviews

‘Inside the Screen’: Draynilla Speaks on the Mental Aspects of Streaming

This week’s Inside The Screen, hosted by Aaron “Don” Dukes, features the welcome return of special guest Draynilla. And with that return visit came a deep and insightful conversation that delved into the mental aspects of streaming.

When the topic of one’s anxiety comes up, Draynilla offers his take on how he’s confronted those types of emotions throughout his life and career – “When I would start my stream, I would have the craziest anxiety. But I would just like, ignore it. But it ultimately led me to where I am now and where I need to get away from that by focusing on me and dealing with that. I would be worrying for no reason! And so I’m starting to deal with it by exercising, going outside, hanging out with your friends, etc. Those are the biggest stress relievers.”

Aaron also inquires about Draynilla finally feeling comfortable enough to accept the success he’s garnered over time and his mental well-being. “I’m very blessed and very thankful to be in the position I’m in right now,” Draynilla stated. “And I say that because I have people and a support group around me that understand what I’m going through and they are constantly telling me & reassuring me that they’re there for me.” Draynilla currently resides in a location dubbed “The SoaR House,” which is a hub for content creators that create IRL and Apex Legends-themed material for SoaR. When Draynilla made it clear at one point that he may not be up to the task of recording content due to dealing with his mental stresses, he mentions that the good folks at SoaR acknowledged his struggles and gave him the time needed to sort them out in order to get back to a good place.

Make sure you check out the rest of Aaron’s spirited conversation with Draynilla to learn about his biggest goals for 2022 & beyond, the inspirational content that he comes across on TikTok, and so much more.

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Gaming Interviews

TSM FTX Brandon Goes ‘Inside The Screen’ With Aaron “Don” Dukes

This week’s Inside The Screen, hosted by Aaron “Don” Dukes, features special guest TSM FTX Brandon. Brandon Moreno is an uber-talented visual effects producer and compositor whose talents have been applied to dope pieces of visual splendor for the premier esports organization TSM FTX (Team SoloMid). TSM FTX is home to a wealth of teams and streamers spread out across some of the most competitive games on the scene today – League of Legends, PUBG, Super Smash Bros., and plenty of other hotly contested games are represented by top-tier players within the prominent esports entity. Brandon shines via his role within TSM FTX, plus his quality work has been applied to a boutique esports production team of his very own called Upscaled.

Besides the work he’s dedicated to the esports realm, Brandon has also applied his eye for production to some super dope side projects that incorporate popular licensed products. With the most fitting choices in background music and creative imagery, Brandon has crafted immaculate video ads for the likes of Beats by Dre, Off-White, Nike, Apple, and Mercedes-Benz. Be sure to pay a visit to his YouTube channel to get a closer look at his myriad works of promotional productions. Brandon isn’t just an amazing video editor and entrepreneur, though – he’s also pretty nasty on the sticks when it comes time to dominate in Valorant. It’s pretty reassuring to know that Brandon’s strategic first-person shooter skills are equal to his skills as a dedicated video maker.

For someone at such a young age, Brandon has already made several accomplishments that have raised his stock within his profession and afforded him the opportunity to financially prosper. Here’s hoping that he goes on to do even bigger and better things as his video production career continues to blossom.