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Gaming Interviews

Aaron “Don” Dukes Goes ‘Inside The Screen’ With KCP Kate

On this edition of Inside The Screen, presented by host Aaron aka ‘Don’ Dukes, Don welcomes special guest KCP Kate, a young phenom playing for the Kansas City Pioneers, who has been dominating Rocket League. While the 21-year-old is still a relatively new face in the esports and gaming scene, she is making quite a splash with not only her skillset but for her competitive and fiery spirit. Kate is truly a beast behind the controller, and she and Don talked about this next step in her career, being a young woman navigating the esports and gaming scene, and more. 

Don kicks off the conversation getting the scoop on Kate’s signing with Kansas City. “It’s been good—I love KCP! Obviously, with Covid, we can’t visit or anything, but that is definitely something that we want to do!” KCP Kate has been earning her stripes this year, being ranked in the top 100 for most of the season, which is something that is incredibly tough to do in just under a year—especially when you consider the tough mechanics required for a game like Rocket League. “At least for me, this was my first game on PC basically. I had played indie games before that, but when Rocket League came out, that was the first major game that I had actually ever played.”

Don and Kate go in-depth on a ton of topics during this 20-minute episode, with Don asking the rising streamer about her early interest in gaming. “I started off watching other streamers on YouTube, and when I got my PC, I was super big into speedrunning. One of my favorite people in the world, FullGrownGaming, streamed speed runs of Majora’s Mask, and I was there all the time watching it. I started speedrunning myself with Super Mario Sunshine, and I did that for a long time. Eventually, the group of YouTubers that I watched started playing Rocket League, and I played soccer all of my life so it seemed perfect!”

After a quick conversation about Kate’s parents and her support system, Don then gets Kate’s thoughts on being a woman in esports and how things have changed for the better. “I think that every single woman will have a different experience with it, but at least for me—when I was in the speedrunning community—everybody was so nice to me, and I never really experienced a lot of the things that I saw, but then when I came to Rocket League and played Overwatch at the same time, that obviously got pretty toxic. I think the same way it’s been really harsh to get used to; it has also made me a better person.”

We definitely don’t want to spoil this amazing conversation between Don and KCP Kate, so be sure to check out the full interview in the video above. You can continue to follow both Don and Kate on Instagram and Twitter.

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Gaming Interviews

Corsair, the Gaming Gear and Streaming Equipment Leader, Acquires VBI

Visuals By Impulse (VBI) is undergoing a major shakeup in this first quarter of 2021. Last week Corsair, the leader in gaming gear and streaming equipment, came to a groundbreaking deal to acquire VBI from founder Caleb Leigh for an undisclosed amount, as the company continues to move deeper into the streaming scene. VBI is a leading design platform for creators on Twitch, YouTube and Facebook Gaming, and among the most respected for streamers in the esports and gaming community with their graphics being used in some capacity by over 400,000 streamers. VBI has done working with some of esports’ finest including; 100 Thieves, Valkyrae, Myth, Lachlan, CouRage, Scump and more.

The deal follows Corsair’s 2018 acquisition of Elgato and their 2020 purchase of EpocCam, marking it as the third major move for the organization in the past three years. Corsair’s VBI buyout makes them the first major tech player to heavily invest in a creative platform and design team, and the company plans to add a new product line to VBI while also offering branding and digital design resources for creators.

As live-streaming services continue to soar to unseen sights during the midst of this pandemic, the VBI acquisition will open up the doors to new collaborations with other Corsair brands such as SCUF Gaming and Gamer Sensei. Streamers and content creators will also have access to more free and paid designs than ever before, giving them the opportunity to elevate their brand while experiencing world-class technology.

VBI, who has experienced enormous growth since March, will now operate as a separate brand and product line underneath Elgato, where fans will have access to top-of-the-line visuals alongside their favorite Elgato products. 

ONE37pm’s Aaron ‘Don’ Dukes spoke with VBI Founder Caleb Leigh ahead of this announcement.

When I spoke with you on your podcast—I had already been working on this since around September 2019. This has been happening for a very long time, and it’s finally done. I’m stupid excited about this!

For me I am no longer the CEO of VBI, I am not the founder. All of the media releases will be going out on Tuesday, but those are all going to be mostly investor related, and we realized we wanted to make a bigger deal out of this than just investor relations because this is the first time we have a digital product in our product line. We are going to pour gasoline all over it!

No staff reductions were made as a result of this agreement, and this move continues to highlight just how bright the gaming landscape is for live streaming.

You can keep with all of the latest announcements for both Corsair and VBI/Elgato via their official websites.

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Gaming Interviews

Inside the Screen | WestR: A Story of Underdogs

On this week’s episode of Inside the Screen, ONE37pm’s Aaron aka “Don” and co-host Dalton Floyd spoke with members of the WestR Call of Duty team—coach Sam “KingFenix” Spencer, Tom “GRVTY” Malin, and Carlos “Venom” Hernandez. WestR is one of the most dominant teams in the game right now in the Challengers League, and they have ambitions of nailing a spot in the pro league—something which is absolutely in their grasp.

The team speaks to Don fresh off their victory at the Challenger’s Cup, but they’re already looking to what’s next. “It feels good definitely, seeing all the hard work pay off. But it’s always about the next one when it comes to us,” says GRVTY, one of the team’s key players. They take very little time off, diving back into scrimmages shortly after a victory. GRVTY speaks a bit on their practice strategy: “It’s a combination of the way we practice and how we’re focusing on the way we want to play each situation. Each day we’re trying to focus on one map at a time. Just trying to get better at one map.”

Part of the team’s success is owed to their incredible rotation of scrimmage opponents. They frequently play against professional teams. On the benefit that this has for their performance, Coach Fenix says, “They don’t get the same structured practice that we get on a daily basis. We’re scrimming Faze, 100Thieves, even Dallas sometimes, OpTic. Like we’re scrimming the top teams.” They practice at such an immensely high level, which makes their competition in the challenger’s cup pale in comparison. “Against teams like that you can’t afford to make mistakes,” Fenix says.

This episode is 50 minutes long, and they cover a whole slew of topics, from the best trash talkers on the team to the implementation of presets. On the possibility of presets for league play, Fenix says: “It makes it easier for the average, casual viewer to understand and to let them feel like they’re part of the game.” 

Aside from technical, game-focused topics, the team also discusses the importance of overall health in maintaining high performance. “Physical health equals good mental health and Call of Duty is like 95% mental. The rest is just mechanical, which is physical. If your physical health is good, your mental health’s gonna be even better,” says Fenix. This has been a recoruring theme throughout a lot of episodes of ITS, as it’s becoming more and more central to a lot of esports’ players’ ethos surrounding the game.

Fenix also addresses the genesis of the team and their path to success. “I’m a firm believer that luck is when hard work and opportunity meet. And I think that’s what happened for us is our luck finally met. All of our hard work and opportunity led us to each other. I mean a lot of people won’t believe this when I say it, but we were the people that no one wanted. Everyone else had formed their teams already and we were like what was left,” he says. They truly have a special chemistry as a team. “What we have is really, really rare,” says Fenix. Speaking on the bond they have as a team and how it allows them to take very little rest without getting burnt out, Fenix says, “It makes the job easy.”

WestR, Don and Dalton spend the rest of the episode taking questions from the chat, talking about team dynamics and the future for the team. The sky’s the limit. In the words of Coach Fenix, “If you hate on success, then success is gonna hate on you.”

Don got a chance to catch up with the Coach again this week to recap some of the more recent developments involving the team. Take a listen to their catch up below.

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Gaming Interviews

Brian Saintt on the Importance of Player Health and the Minnesota RØKKR’s Future

On this week’s episode of Inside the Screen, Aaron and co-host Dalton Floyd speak with Minnesota RØKKR coach/general manager Brian Saintt fresh off his team’s victory at the CDL Kickoff. Saintt is an immensely successful CDL coach, and his conversation with the ITS crew provides incredible insight into his practice strategy, the importance of maintaining physical and mental health, and the future of the team. 

Aaron and Dalton begin this pod by gassing up Saintt, as he deserves, for his numerous accolades as a coach. They spend a bit of time discussing the current roster’s formation, with members coming over from FaZe clan and the NY Subliners. “It was pretty natural,” Brian says of the creation of the new RØKKR team. 

He’s worked with a wide range of players, so naturally, Aaron has to ask about that process. “Every year, I learn more and more. And I learn how to work with different groups of players. And I think all my experiences leading up have given me a really good perspective on different groups of players and how certain players work,” Brian replies. They also spend a bit of time discussing how Brian balances being both a coach and a general manager for the team. 

Mental and physical health is a ubiquitous topic throughout the episode.  “I think as esports develops more, getting personal trainers and therapists is going to be a lot more frequent,” Brian tells Aaron and Dalton, adding, “Now as it becomes a more legitimate career, a lot of these players have to actually treat it as if they’re athletes.” The Minnesota RØKKR team certainly subscribes to this ethos. “We do team workouts on Zoom with a trainer every Monday and Thursday,” Saintt tells Aaron. It’s in the name; esports is a sport. Players have got to treat it like one. Brian has been focusing on maintaining his personal physical and mental health, saying: “You gotta lead by example.”

They cover a wide range of topics during the rest of the episode. The trio talks anime, strategy surrounding different maps, and numerous specific COD-related topics—from dynasties to the future of classes. Saintt is so knowledgeable about the game, and so all of his answers provide an interesting insight into the future of COD and esports generally.

What’s next for Saintt and the team? “My goal this year is definitely to win one of the majors, but especially Champs,” he tells the ITS crew. Saintt has numerous second place finishes as a coach in the majors, but he’s got his sights set on a gold medal this year. With his determination, extremely talented roster, and commitment to player’s well-being, the goal is well within his grasp. We’ve just got to wait and see.

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Gaming Interviews

Xmiramira Talks Expanding Diversity in Gaming From the Ground Floor

On this week’s episode of Inside the Screen, Aaron AKA Don sat down with New York-based gamer Xmiramira. Primarily a Sims streamer, Amira created the Black Simmer, “a community & forum dedicated to diversifying the Sims community.” They cover a ton of ground in her interview, discussing everything from her genesis in modding (at only 12 years old!), the future of Sims and making a career out of gaming.

Throughout her career, Queens Gaming Collective member Xmiramira has emphasized the importance of representation in video games. She and Don speak about her impetus for getting into content creation. There was a total dearth of proper representation in the gaming content, and she wanted to start to demonstrate that people from all backgrounds can make a career out of gaming. “You didn’t really see any black Sims in Let’s Plays. You didn’t really see too many black creators, there was only like like two or three well-known black creators at the time. And I’m like, well where’s the variety? Where’s the range, with black and POC content?” she tells Aaron. 

By successfully creating amazing content as a black woman, she was opening up pathways for people not historically represented in gaming to find themselves mirrored. “Just to let other black folks know like, ‘Hey, you’re not the only one that plays Sims,” she says of her reasoning.

As with a lot of episodes of Inside the Screen, they also spend a bit of time discussing what it’s like going into gaming as a career path. Xmiramira addresses the support she got from her parents, with the caveat that there’s always a bit of resistance when it comes to unconventional career trajectories. “So they were supportive, it’s just they were kinda like, ‘So when are you gonna get paid?’” she says. She’s since been brought on by Sims to consult on some of their updates emphasizing a more robust commitment to diversity. Her forum, Black Simmer, has amassed a whopping 160,000 members. I’d say she’s getting paid.

Xmiramira also notes that this isn’t just an issue with the Sims, it’s an issue with video games generally: “It’s not just a Sims issue, it’s a broad, it’s a very broad industry issue.” There are potential avenues for improvement. “I want to see games created with more than just two demographics in mind. I want to see games created for all of us. As far as accessibility, affordability, diversity, proper representation in stories. But in order to do that, things have to be changed at the ground floor. Different people from different backgrounds would need to be hired and make sure that they’re in comfortable work environments and paid and paid properly,” she says. She’s absolutely right.

Don and Xmiramira conclude the interview with some amazing advice for upcoming creators. Whether you’re a gamer, streamer or any variety of creative, her advice cannot be beat. “Stay consistent. Don’t let people and their negativity get to you. Do your research, and whatever you do, try to be the best at it you can absolutely be. Be open to taking advice. Be open to learning from people. I think one of the biggest things is just not listening to naysayers.”

This is an episode for the books. Between her advice and incredibly astute assessment of what needs to change in gaming, Xmiramira is an absolute earthshaker in contemporary gaming culture. She is continuing to change gaming for the better; we can only hope the industry will follow suit.

You can follow her on IG, Twitter, her personal website and Twitch. Queens GG has also recently collaborated with ColourPop Cosmetics on a beauty collection, so make sure to keep your eyes on their Twitter for all the latest news.

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Gaming Interviews

Inside The Screen With Nick Cuomo

On this episode of Inside the Screen, ONE37pm’s Don speaks with All-Star Gaming Co-founder and CEO, Nick Cuomo. Cuomo is a ‘Link main’ and a former pro-gamer focusing on Counter-Strike 1.6, and creating gaming content is how he got his start.

All-Star Gaming is a New York City-based organization under the Mark Cuban Companies umbrella. The B2C cloud-based tech start-up founded in August 2019 focused on the gaming and media sectors.

The company allows esports gamers to create and share their most remarkable moments of play without friction. They will soon be launching sections where gamers can share their favorite movements from games such as Fortnite, League of Legends, Rainbow 6, and Valorant.

“I created All-Star a little bit over a year ago with Gavin Silver. I am the CEO, and he is the CTO (Chief Technical Officer), and we are setting out to make it fast, easy, and fun to make and share really game content,” said Cuomo.

Dukes: Do you think being an OG Gamer has helped you build a brand like AllstarGG? 

Nick Cuomo: I think so, and I was there at the beginning of esports. I used to go to tournaments all up and down the east coast, and we were playing video games in shopping malls back then. I have always been very passionate about gaming, and I’ve loved Counter-Strike, and I still do. I still play CS Go.

I have certainly never been a pro, but I have my moments. I got to see space develop, and I think some of the things that made it special back then have gotten bigger and better today. 

Dukes: Can you talk about how you guys are using Cloud?

Cuomo: It depends on how competitive you are when you play one of these competitive shooter games.  Anything that can impact and threaten your ability to win, you will not want to mess with. So, in many ways, you create content by recording a screen unless you have an excellent computer. It is going to impact your gameplay. That is why many people do not mess with creating their own content because of that, and that is fair. Good computers are expensive, and playing these games at the highest graphics level is not always the best way to get your max up and win the game. So, I looked at that and said, how about we make the content for you in the Cloud. That’s how we essentially offload the work, resources, and create  content into our ecosystem in cloud-based content creation.”

Dukes: How did all of this get started?

Cuomo: I have been thinking about this for a very long time. I remember when I first made my first movies in Counter-Strike. The old one is how I got my career started; I remember going to the CPL (CyberAthlete Professional League), these are like the world’s biggest tournaments for Counter-Strike

At one of the events, I went and pitched a guy by the name of Jason Lee. He was a team owner of Complexity. I did not know him; I walked up to him and said, “you are a smart business guy, and you own a team. I make these videos, and there has to be a way to sell these things and make money, and I want to turn this into a career.” He was very nice and said we would be in touch, but nothing ever came of it. Back then, I was thinking about how I turn this passion that I have into a career.

So, I spent the last 15 years in marketing, creative, and technology, and finally, it came to me. I used to fly 30 to 50 percent of my time at my last job, and during a flight to Atlanta, I was not able to sleep. So, I ended up writing the business play for All-Star on my phone. Of course, something changed after, but that is when I said this is a problem I can solve. When I got home, I started pitching my good friend Gavin and told him it was something we had to do. It took some convincing, and once I proved it to him, we decided to quit our jobs to pursue it. 

Dukes: Is the typing mechanism a marketing strategy?

Cuomo: That was a deliberate decision, and the way I thought about it was when you would use something like this. After you just did something that is bad a**, and you got to say something in the chat, and what more can you say I just turned that into the content. 

Dukes: So will this be provided to the console community as well? 

Cuomo: So, long term, the plan is we want to be everywhere our goal to be the brand name and snackable content. To us, this starts in PC gaming, right? 

Competitive gaming is exciting to play; it is fun to watch, highly social, and has a lot of pain in making content. So, it is a space that I know very well, and it is a huge market. PC Gaming is more than a third of all video game revenue, and I think there will be many opportunities for growth to generate content for stuff like mobile, but right now, I don’t see it. There are like a handful of watchable mobile games, but I don’t want to watch Candy Crush, but like with you just started playing Counter-Strike, and if you get an awesome no scope. I want to watch that, and for me, that is a great opportunity and start there and what we are going to do is bring people back to games.”

Make sure to listen to the whole interview with Nick Cuomo above and follow him on Twitter

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Gaming Interviews

Inside the Screen with Adin Ross

On this week’s episode of Inside the Screen, Don speaks with popular creator Adin Ross. If you are unfamiliar with him, he made headlines earlier this year, while streaming his 2K gameplay with Bronny James.

During that interaction, Bronny’s famous father, basketball superstar LeBron James, hopped on to chat with Ross for a couple of minutes, a big fan of the four-time NBA Champion.

Their conversation was incredibly insightful for those looking to enter the YouTube and Twitch spaces heading into 2021. Ross talked about how the E-Dating Show has helped him grow his following despite the pandemic.

“It has been F***** crazy. When NBA 2K was dead, I made the hashtag make 2K fun again. If you do not know me, I made a hashtag that went number one worldwide ‘Make 2K fun again,’ all the content creatives retweeted it and stood by my side,” said Ross.

“Honestly, bro, 2K was s***, all gaming was s***, and I knew I had to switch it up. So, I went from averaging 10,000 views or 11,000 to doubling it. E-Date really helped me because people love it. It is interactive, it is like a tv show, and that is where it took me to that next step.”

 

Recently, Twitch banned the words  “Simp,” “Incel,” “Virgin,” and other “sexually focused terms.” If used by streamers or chatters on the popular streaming game service, they are subject to losing their accounts, according to ArsTechnica

Twitch COO Sara Clemens said that the terms would be barred specifically when used in a context that “negatively refer[s] to another person’s sexual activity.” Twitch later clarified in a statement that “using these terms on their own wouldn’t lead to an enforcement [action], but we would take action if they were used repeatedly in a harassing manner.”

So, how will this policy change affect Ross and others like him?

“Dude, it’s f***** ridiculous, it is scary as s***, and I can’t be myself. It is really going to be hard to figure out what we are going to do, but we will get there when we get there. I’m going to try my hardest not to get banned. The hardest thing will be that I can’t say these words that I say to my friends.”

You can watch the full interview with the Adin Ross and the Don above, and you can follow Adin Ross on Instagram and Twitter.

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Gaming Interviews

Inside the Screen with Owen Roe

In this episode of Inside the Screen, ONE37pm’s Don speaks with Evil Geniuses graphic designer, Owen Roe. Roe is only 17, but already has an impressive roster of clients for which he has created graphics and other designed assets. EG is one of the oldest brands in the esports space; the legendary org was founded in 1999. They did a huge rebrand in 2020, a project which Roe worked on heavily. 

Roe creates and shares beautiful posters daily on his socials, so naturally, Don begins the interview by asking him about how he got into the practice. “It basically just boils down to me wanting to get better,” he says, before adding: “as an esports designer, it’s really simple to fall into a repetitive cycle with these kinds of things.” By creating these daily posters, Roe has an opportunity to consistently flex his design skills outside of the realm of creating content for his clients. “It’s like free reign.”

One thing that sets Roe apart from some of the other guests who have been on the show is how he views his role as a designer. “I identify more as a designer than an artist,” he says, adding: “I’m doing this as a service for somebody.” He’s career-focused and views his design skill as a tool to be utilized for clients, in addition to its inherent artistic value.

Don also asks Roe how he got involved with Evil Geniuses. Although people anticipate a convoluted story, it’s actually a pretty simple tale that highlights the importance of social media and always shooting for the stars. “The way I got involved with EG was that someone retweeted a tweet saying they needed a graphic designer, and I just applied. That’s all,” he says. Sometimes it’s that simple.

Roe and Don speak a lot about the importance of designers and other more “back-end” contributors in the esports space. Speaking of esports designers and other talents, Roe says: “It’s probably one of the best incubators of talent, really, on the internet.” Owen has also clearly been thinking a lot about how important the job of a designer has become. “I don’t think a lot of us fully understand the positions that we’re in. I mean, we’re on the frontier of a booming industry,” he says. 

Don asks Roe if he sees himself creating content and aiming for a sort of influencer status, to which Roe responds no. “I want to be more of a backend guy,” he says and adds: “There are so many bright people on the back end. Like that’s the place where I want to be.” Don shares some of his insight as well: “The esports and gaming scene doesn’t need any more gamers.” There are so many more opportunities for people to get involved in esports than just as a gamer. Owen agrees, sharing a valuable insight: “If you’re an accountant or something and you want to work in esports, like, there’s a place for you. And you’re gonna be a lot more successful doing that.”

Don’s conversation with Owen is extremely illuminating because of how it demonstrates that esports is an industry, not just a sport or form of entertainment. As streamers, gaming organizations, and teams continue to burgeon, the need for contributors to support players and their brands is growing at a commensurate rate. For the esports industry to continue to thrive, we need designers, accountants, social media consultants, editors, and more. Esports isn’t just for gamers; it’s a business

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Gaming Interviews

Inside The Screen With SoaR Toby

On this week’s episode of Inside the Screen, ONE37pm’s Aaron aka Don speaks with the social media intern at SoaR Gaming and General Manager for Motional, Toby Lewis.  SoaR Gaming is one of the world’s biggest gaming organizations, and they have built a solid foundation in the eSports and YouTube stages. Currently, they participate in gaming tournaments worldwide and make videos on YouTube that reach audiences all over. 

As for Motional, it is a Social media management and production company specializing in managing YouTube, Tiktok, and Instagram accounts within the Esports industry.

He also has a background in social media management with a wide range of skills ranging from graphic design to digital marketing and post-production.

The whole conversation between Don and Lewis gives some great insight into how Lewis was able to tap into this space in the first place.

“So, I was in the COD community messing around, I would say for about two years. Then I landed an opportunity with a premade logo, a company called ‘Logo Hive”, and I used to do the social media management with the company.  I also used to handle sellers and creators. So, that was pretty crazy for that to be my first opportunity,” said Lewis.

While Lewis is at SoaR, he is learning how to present himself on social media, and the art of interacting with different audiences.

“I’m learning a lot from the team over at SoaR. For example, they teach me how to present myself on social media, interacting with different audiences. Something the company has been building since 2013. SoaR used to be an old COD trick showing team, but now they have transitioned into a more entertainment-based organization,” Lewis shared.

“They have definitely done some big things in the past and will continue to do the same moving forward. Apart from SoaR, I work at Motional, and I am the general manager, which means I help out with communication [department], I run the social media, and I also edit for some clients.”

Being a general manager and controlling the business’s social media are difficult tasks by themselves, but together they are rigorous. However, Lewis does not see it that way at all.

“I don’t see any difference if you are young or old. Yes, you will have more expertise and knowledge if you are older. However, you are younger, and you are being trained by guys that are 20 or 21, and they have their knowledge. I do not have any issues with being in the position at a young age.”

Lewis’ long term goal is to transition into mainstream business, such as marketing agencies and big brands like Red Bull. He is currently living in the UK and would like to move to the states, ideally Texas, Atlanta, or Los Angeles.

Europe is the current hub for eSports, but with Lewis interested in relocating to either Texas, Atlanta, or Los Angeles, it is clear the industry is expanding into other markets. Don asked him if he could see Dallas being the next hub for the industry in the States.

“Yeah, I do think that, especially with the content creators. I have a lot of content creators from Texas blow up. So, I definitely see it being a hub for Esports in the future.”

Make sure you follow Toby Lewis’ journey on Instagram and Twitter.

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Gaming Interviews

Inside the Screen with VBI Caleb | Ep. 9

On this week’s episode of Inside the Screen, Don speaks with the founder of Visuals by Impulse, Caleb Leigh. Visuals by Impulse is a design marketplace for all kinds of broadcasters, from gamers to Twitch comedians. Leigh spent a lot of time working at Fortune 500 companies in cybersecurity before he left to start his marketplace in 2015, which already has an immensely impressive roster of clients.

The whole conversation between Don and Caleb is super interesting for anyone entering broadcasting/streaming in 2020. VBI Caleb provides an often overlooked resource for creators: beautifully designed aesthetics. One of VBI’s biggest strengths is its commitment to its clients. Leigh discusses with Aaron how, especially during the pandemic, it’s been important to create a work/life balance for him and his employees. “You’ve gotta take some time at the end of the day to focus on number one,” he says. It’s an important lesson for all creators who are deeply passionate about their work; you still have to prioritize yourself and your well-being to do your best work.

They dive into Esports and gaming’s future, emphasizing the growing anonymity in some streamers’ personas. Speaking of streamers like Corpse Husband, Leigh says: “We’re in this new age of faceless YouTubers, faceless gamers, and they’re killing it. And so, by having the creatives behind all this, this, in my opinion, is the next big thing.” Especially in an era where people don’t need to show themselves to be a persona, the design around them is paramount. 

The duo spends a lot of the conversation discussing developing technology in 2020 and the constantly evolving Esports/streaming space. When discussing new gaming tech in 2020, you can’t omit the PS5. Speaking on the growing resale market in gaming as well as trading cards, Caleb says: “It’s like the new Supreme of gaming.” They spend a bit of time talking about Pokemon cards too, which you love to see.

Near the end of the conversation, they turn to Caleb’s future and the future of his brand VBI. For the future of VBI, he emphasizes a growing commitment to the technology aspect of the brand. “We marry up design and technology.” And on a personal level, he wants to prioritize his family and financial future. He also has a heartfelt and wonderful goal for years to come: “I want to continue to help inspire and lead the new generation of these gig economy entrepreneurs.”

If you want to hear the whole conversation (I guarantee you do), make sure to watch the whole episode above. Caleb has so much insight to offer and represents such a cool role in the growing Esports world.