If you haven’t already heard of Mobile Premier League, then you better believe you will soon. MPL is a unique but wildly popular segment of the growing gaming community, casual gaming, that has rapidly exploded in the US over the past few months, providing a way for both casual and avid gamers to play all of their favorite games (I.E. pool, bowling, solitaire, baseball, etc) all in one place, while also giving gamers a chance to play with their friends for money or a side hustle.
Originally developed in India, MPL has quickly become Asia’s biggest mobile gaming platform, and has now launched in the U.S. At the time of this writing, MPL currently boasts more than 85 million casual gamers, and was recently valued at $2.3 billion. The game is a unique way for people to kill time, earn money, and play games with old friends while meeting new ones. We spoke with MPL CEO Sai Srinivas about the development process behind the game, and how they plan to take gaming to new heights.
ONE37pm: Did you encounter any obstacles while in the early stages of MPL?
Srinivas: As a game designer, my first obstacle was creating a game that developers could use. We’re still in the early days in that regard, but we’ve made a lot of progress with developers over the past year-and-a-half. The goal is to have even more international developers and players in Europe, U.S., India, and Asia.
ONE37pm: How did you select the games for MPL?
Srinivas: It was important for me to choose games that people like to play, which are mostly evergreen such as cricket in India, baseball in Europe, etc. Our focus is on those games and trying to bring them onto our platform.
ONE37pm: Where do you see MPL in the next five years?
Srinivas: Ideally MPL will be a place that game publishers can use to publish their games, and from there players will automatically be able to host a World Cup. I think this is the future of digital sports. If we could host tournaments around the world that would be great!